Look, Mom! No Hands!

Robert Chappell of EyeTech Digital Systems was kind enough to send us this video of World of Goo being played with their eye tracking system.  People, that’s playing World of Goo with your eyes! (ok, and a finger for clicking).



Notice how the player glances at the signpost when the level starts.

The last of the Goo Balls didn’t seem to notice they were in an amazing fan video…


Also, this.

Scribblenauts Interview

scribble2aColin Northway has an interesting interview up on indiegames.com with Scribblenauts’ lead designer, Jeremiah Slaczka.

Reading the interview it occurred to me that sandbox games like Crayon Physics, Fantastic Contraption, Scribblenauts, and to a somewhat lesser degree GTA, have started putting meaning and reward, two extremely important factors of game design, on the other side of the player/designer divide.

I find this interesting because it represents an opportunity for games to reach deeper into human experience.  This is something that naturally happens with music, visual arts, and literary works.  One’s experience of those works is  heavily colored by the listener/beholder/reader, and often takes on completely different meanings for different people.  This versatility allows for the work to feel more personal to an individual as well as appeal to a wider audience.