Updates: Linux, Beauty, Global Game Jam

Good news everyone!

  • The Linux version of World of Goo is well into beta. Thanks to Maks Verver for helping us with the port and running the beta program. He’s also the genius behind the translation project, and the tower visualizer.
  • John Walker did an interview with us for Eurogamer, and The Reticule has a sexy new redesign and has a multipart tea time with us here.
  • The Global Game Jam is at the end of this month! Anyone can participate. The idea is for talented and curious indie game people to come together from all around the world, to their respective locations (listed here on the left), and make a game, all on their own.  From the site: The global Game Jam will start at 5:00PM Friday, January 30, 2009 through 5:00PM Sunday, February 1, 2009, (all times local). All participants in the Global Game Jam will be constrained by the same rules and limitations, with each time zone having one distinct constraint.
    Should be a fun time. I highly recommend participating in a game jam, especially if you’ve never done it before. I’ll be keynoting it via a short video message. My topic (tentatively) is “How to Make a Game in 48 Hours”.

Crayon Physics is Ready

Everyone probably already knows, but just in case, our friend and cohort’s Crayon Physics was just released last week, for both PC and iPhone. The demo is here, and you can buy it directly here.

In honor of it’s release, here are 3 fun facts about Petri Purho, the mysterious creator of Crayon Physics Deluxe. (2.5 of them are true) He rides a unicycle. He has built a working computer out of post-it notes. He is a magician and can make you disappear. So buy it!