Archive for the ‘world of goo’ Category

the world (of goo) wasn’t built in a day — part 1 of 7

Friday, March 6th, 2009

for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days.  the early part of  a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment.  it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like.  before all the levels, before all the polish, before the months of bug fixing, there was this:

the date is august 20, 2006. the game is about one week old.  basic rendering, collision detection, and physics are in place.  no music or animations.  it feels like you’re dragging balls inside a jar of honey and the connection logic for the strands is non-intuitive and often results in odd, unstable structures.  the player is also able to grab the structure itself and swing it around like the wet towel that it is.  and there are intellectual property issues, to boot :)

if you’d like to try it out for yourself, grab and unzip this file and run tog.exe (as you can tell, the game hadn’t been named yet).

more soon.

World of Goo Linux Version is Ready!

Thursday, February 12th, 2009

The Linux version of World of Goo is finally ready for download! It’s available exclusively from our site, in three different packages depending on what your computer likes. (tar.gz, deb, rpm)

If you already got the game from our site, you can use your same download link to get the linux version in addition to your Windows and Mac versions. A huge thanks to Maks Verver for getting this running on linux, and the beta testers for making sure it runs smoothly! The full game and demo versions all available here.

Update: Yes, still DRM free! And works on 64 bit systems too.

Also, thanks to Ken Starks for helping to get the word out- he’s giving away 10 complimentary copies of the game to the first people he finds that have blogged about World of Goo on Linux. He also runs an interesting non-profit to build computers for kids who can’t afford them.

Update 2: We’ve been getting a lot of emails from people who purchased the game on Steam and other places who want access to the Linux version.  At first we were simply sending people download links, but the volume of requests has increased significantly and we simply can’t keep up, so for now, we’re sorry, but the Linux version will only be available for free to those who purchased the game via our website.

Update 3: Happy Valentines Day! Exactly one year since we put out our first preview, special thanks to those of you who have been with us from the beginning!

Update 4: It’s only been 2 days since the release of the Linux version and it already accounts for 4.6% of the full downloads from our website.  Our thanks to everyone who’s playing the game on Linux and spreading the word.  Here are a couple of nifty stats:

  • About 12% of Linux downloads are of the .rpm package, 30% are of the .tar.gz package, and 57% are of the .deb package.
  • More copies of the game were sold via our website on the day the Linux version released than any other day.  This day beat the previous record by 40%. There is a market for Linux games after all :)