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	<title>2D Boy: I love you, 2D Boy! &#187; uncategorized</title>
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	<lastBuildDate>Tue, 31 Jan 2012 18:35:35 +0000</lastBuildDate>
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		<title>Humble Bundle for Android!</title>
		<link>http://2dboy.com/2012/01/31/humble-bundle-for-android/</link>
		<comments>http://2dboy.com/2012/01/31/humble-bundle-for-android/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 18:35:35 +0000</pubDate>
		<dc:creator>Ron Carmel</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://2dboy.com/?p=1120</guid>
		<description><![CDATA[World of Goo is part of the first ever Humble Bundle for Android, along with three other games we love: Edge, Osmos, and Anomaly. You can get the bundle by clicking the purchase button above or from the Humble Bundle website directly.]]></description>
			<content:encoded><![CDATA[<p><iframe style="margin: 0 auto; border: none;" src="http://www.humblebundle.com/_widget/html" width="410" height="150"></iframe><br />
<strong>World of Goo</strong> is part of the first ever <strong>Humble Bundle for Android</strong>, along with three other games we love: <strong>Edge</strong>, <strong>Osmos</strong>, and <strong>Anomaly</strong>. You can get the bundle by clicking the purchase button above or from the <a href="http://humblebundle.com">Humble Bundle website</a> directly.</p>
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		<title>One Million Downloads!</title>
		<link>http://2dboy.com/2012/01/09/one-million-downloads/</link>
		<comments>http://2dboy.com/2012/01/09/one-million-downloads/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 01:13:49 +0000</pubDate>
		<dc:creator>Ron Carmel</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://2dboy.com/?p=1103</guid>
		<description><![CDATA[World of Goo was released on iOS a little over a year ago, and some time in the wee hours of last night, someone was the millionth person to buy World of Goo on the App Store.  Whoever you are, we wish you a long, healthy, and prosperous life! Most of the sales came from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://2dboy.com/blog/wp-content/uploads/2012/01/one_million.jpeg"><img class="alignright size-thumbnail wp-image-1108" title="one million..." src="http://2dboy.com/blog/wp-content/uploads/2012/01/one_million-150x150.jpg" alt="" width="150" height="150" /></a>World of Goo was released on iOS a little over a year ago, and some time in the wee hours of last night, someone was the millionth person to buy World of Goo on the App Store.  Whoever you are, we wish you a long, healthy, and prosperous life!</p>
<p>Most of the sales came from the iOS App Store, but a non trivial amount came from the Mac App Store as well.  Here&#8217;s the breakdown:</p>
<ul>
<li><strong>69% of downloads</strong> and <strong>79% of revenue </strong>came from the <a href="http://itunes.apple.com/us/app/world-of-goo-hd/id401301276">Universal version</a></li>
<li><strong>29% of <strong>downloads</strong></strong> and <strong>17% of <strong>revenue</strong></strong> came from the <a href="http://itunes.apple.com/us/app/world-of-goo/id415997203">iPhone version</a></li>
<li><strong>2% of <strong>downloads</strong></strong> and <strong>4% of <strong>revenue</strong></strong> came from the <a href="http://itunes.apple.com/us/app/world-of-goo/id414154107">Mac App Store</a></li>
</ul>
<p>On a related note, the <strong>Android version</strong>, which we released on the Android Market a little over a month ago is also doing really well.  On Android we released a free demo (same as on the PC) and a paid version for the same price as the Universal iOS version ($4.99).  So far, the <strong><a href="https://market.android.com/details?id=com.twodboy.worldofgoodemo">free demo</a> has been downloaded about 450,000 times</strong>, and we&#8217;ve sold about <strong>70,000 copies of the <a href="https://market.android.com/details?id=com.twodboy.worldofgoofull">full version</a></strong>.</p>
<p>For comparison, during the same period of time after the iOS launch, we sold about 180,000 copies.  This is not a fair comparison for a variety reasons, but it does indicate that the <strong>Android Market is no longer the tiny upstart</strong> it was a year or two ago.  Another thing worth pointing out is that even though most of the time the Android Market top 10 list contains only freemium/F2P games, <strong>there is an opportunity for high visibility paid games to do very well on Android</strong>.</p>
<p>&nbsp;</p>
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