Archive for the ‘uncategorized’ Category

Making Art for World of Goo

Saturday, May 3rd, 2008

I’ve been enjoying David Hellman’s “making of” art for Braid, and when designers like Edmund’s show how stuff is made. If anyone’s curious, here’s how I’ve been making scenes for World of Goo, slowed down just a bit. Video below. kyle

World of Goo Trailer 2

Sunday, April 13th, 2008

wogct2.jpgBrand new World of Goo trailer made for the really fun Nintendo WiiWare Press Day. Thanks to our friends at Nintendo for including us!

Trailer #2 - vimeo
Trailer #2 - hi-res xvid

Trailer #2 - hi-res divx

Trailer #1 - hi-res quicktime
Trialer #1 - dailymotion

Sexy Indie Game Shirts!

Thursday, March 20th, 2008


People with sharp eyes have been noticing indie game art appearing on t-shirts in Target recently. We’re absolutely thrilled - For the last 6 months or so, Kyle Gray, Edmund, and myself have been working with our retail buddy to launch an indie apparel label - the goal: take art from indie games, and get them on t- shirts in major retail chains, with a CD of the game (or game demo) attached. Because, of course! Indie art is bloddy fantastic, so why not! Currently, we have 8 designs doing a test run in Target - six from the Experimental Gameplay Project, and two from Edmund’s back catalog including some Gish lost levels. Our evil plan is to get indie games into the hands of an audience that would otherwise never know that indie games exist. Fingers crossed this does ok, because I want 4th grade kids everywhere wearing velociraptors.


Kyle Gray flips out in Florida!

Anyway, I can’t tell you how giddy we are that we actually have a shot to get indie games out there in a sexy and fashionable way. If you are a developer and want to design a shirt for the next batch (you have to have a game you are willing to ship on the shirt’s CD too) let me know.

Goo News: Level Design Competition, Music Remix, Hearts for British People

Tuesday, March 18th, 2008

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  • Forum mods have just started a level design competition. There seems to be a sub-competition emerging to see who can come up with the most sadistic way to kill the poor little goos
  • J. Hulgan listened to the game’s main theme from the trailer, sampled it, got together some more instruments (like a theremin!) and made a completely re-imagined deliciously evil mix
  • pcgameruk_march2008t.jpgI met one of the totally sweet bloddy class UK PC Gamer gents at GDC. And by “met” I mean, “he poured beer a pint on places that weren’t his mouth” which made me like him even more. Then it turns out his other PC Gamer mate Tom Francis had just written an ace preview of World of Goo. “World of Goo … is the game of Schindler’s List” which is possibly a clever and hilarious response to the rising “games don’t have enough meaning” wave.
  • Gooman set up a fan site, how cool, thanks Jochen! goo-corporation.com

Brand New Forum

Tuesday, March 4th, 2008

We just uploaded a brand new forum. It is absolutely empty right now, so everybody go and post something to make it look popular. Ok, I will go post something right now.

World of Goo Chapter 1 Preview Download Bot

Monday, February 25th, 2008

If you pre-ordered World of Goo but never got the instructions for downloading your copy (may have been sorted into spam folders we hear…), you can download it here with your Magic Key: World of Goo: Chapter 1 Preview downloader.  If you never got your Magic Key, let us know here!

Valentine Updates

Thursday, February 14th, 2008

The emails are trickling out.  Our hosting provider lets us send only 50 per hour, because if we sent more than that, spam would be profitable or something. Thanks to the brave first batch of people who got the game and found a horrible bug in our installer script - it is fixed now, so download again!

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links, news, world of goo, tea time

Monday, January 28th, 2008

Power to the Indies!

Saturday, January 26th, 2008

In talking to publishers about World of Goo we’ve often wished we could call other indie developers and ask them how they did things, who they talked to, what worked and what didn’t, and generally feel better equipped to make the business decisions that needed making.

Just recently we started feeling like we’ve gained a little knowledge that could help other developers as I’m sure other developers have knowledge that could help us. There is no reason every indie developer should have to learn only from their own experience.

power_supply.jpgKyle and I want to pool the collective indie wisdom into a resource that we could all tap and help each other become more successful as businesses.

To start out, we’re creating a mailing list for active indie game studios to discuss indie business. Anything from publishing contracts to requests for introductions to hiring leads to legal advice to whatever. This list is intended for indie developers who either have a game in development and/or already have a game out there. If you’d like to join, send us an email and briefly tell us who you are.

We’re also organizing a get-together to discuss business aspects of indie game development. This will happen during GDC, but not as part of GDC (we want to restrict this to indie devs only). The idea is to have each participant give a very informal five minute brain dump on their experience in the indie business, or to share some nugget/insight/anecdote/disaster they think could be useful, or serve as a warning, to others. Each talk will be followed by a bit of Q&A and discussion. If you want to come, send us an email and mention who you are and what you might like to talk about. We’ll figure out the date, time, food, and venue based on responses. See you there!

IGF 2008! Nominated! FTW!!

Friday, December 7th, 2007

IGF! We’re thrilled as hell to be nominated for three (3!!) IGF awards this year - Seumas McNally Grand Prize, Design Innovation Award, Technical Excellence … we’re floored and excited and terrified. Congrats and good luck to everyone!

World of Goo Comes Out…

Monday, December 3rd, 2007

littletower.jpg

Valentine’s Day ‘08. We (all two of us) are working our little hearts out to finish the PC version by Feb 14 so you can give the gift of Goo!

Mac / Linux should follow shortly.

And the version for Wii slightly after that, with help from our buddy and genius Allan Blomquist.

Pre-Ordering for PC versions is available! Do indie games ever do the pre-order thing? Anyway, we are! Pre-orderers get extra stuff too - like option to do some beta testing if you want, (beta testers get their name in the credits), and a complimentary revolutionary Profanity Pack TM for replacing voices in the game with naughty words. More info here.

In other news, we did an interview at TigerSauce. Thanks, Steve!