Archive for the ‘prototypes’ Category

the world (of goo) wasn’t built in a day — part 1 of 7

Friday, March 6th, 2009

for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days.  the early part of  a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment.  it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like.  before all the levels, before all the polish, before the months of bug fixing, there was this:

the date is august 20, 2006. the game is about one week old.  basic rendering, collision detection, and physics are in place.  no music or animations.  it feels like you’re dragging balls inside a jar of honey and the connection logic for the strands is non-intuitive and often results in odd, unstable structures.  the player is also able to grab the structure itself and swing it around like the wet towel that it is.  and there are intellectual property issues, to boot :)

if you’d like to try it out for yourself, grab and unzip this file and run tog.exe (as you can tell, the game hadn’t been named yet).

more soon.

a collection of accidentally awesome games…

Friday, December 12th, 2008

…that’s how our friend matthew wegner of flashbang studios once describe their new showcase website, blurst.com.  the flashbang guys epitomize indie development with their irreverent designs and fast prototyping and execution.  if you’re looking for some instant gratification, go check out the crazy creations they’ve brought to life.  no time?  just watch the trailer for their latest release below. there’s also an interview with flashbang designer steve swink on rock paper shotgun for those interested in a peek into the indie mind.

World of Goo Teams Up With Nature, Borrows Liberally

Tuesday, March 11th, 2008

Apparently ants build bridges and structures using their own living bodies as a way to optimize their foraging path. Good thing humans invented steel and math. I just discovered this ant ability this morning, but look at how much we totally ripped off mother nature! Or maybe she bought the Chapter 1 preview, we may never know!

antsvsgoo1.jpg
Ivy Towers

antsvsgoo2.jpg
Ode to the Bridge Builder

Scientific Research Chain:
http://blogs.sun.com/rama/entry/world_of_goo
http://thinkorthwim.com/2007/05/28/ants-using-themselves-as-living-bridges/
http://news.bbc.co.uk/2/hi/science/nature/6692853.stm
http://www.flickr.com/photos/seethis/453390616/sizes/l/
http://undergrowth.org/ant_bridge