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	<title>2D Boy: I love you, 2D Boy! &#187; news</title>
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		<title>2DBOYS at GDC this week</title>
		<link>http://2dboy.com/2010/03/08/2dboys-at-gdc-this-week/</link>
		<comments>http://2dboy.com/2010/03/08/2dboys-at-gdc-this-week/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 07:16:01 +0000</pubDate>
		<dc:creator>Kyle Gabler</dc:creator>
				<category><![CDATA[igf]]></category>
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		<guid isPermaLink="false">http://2dboy.com/?p=637</guid>
		<description><![CDATA[We&#8217;re both at GDC this week, so we might be a bit slow returning mail for a few days. What? One of us got devoured by a large corporation? It&#8217;s probably another fun side project, much like Indie Fund. If you&#8217;re at GDC this week and see us wandering around say hello!]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re both at GDC this week, so we might be a bit slow returning mail for a few days. What? One of us got devoured by a <a href="http://tomorrowcorporation.com/">large corporation</a>? It&#8217;s probably another fun side project, much like <a href="http://www.indie-fund.com/">Indie Fund</a>. If you&#8217;re at GDC this week and see us wandering around say hello!</p>
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		<slash:comments>17</slash:comments>
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		<title>World of Goo, Analyzed</title>
		<link>http://2dboy.com/2010/01/11/world-of-goo-analyzed/</link>
		<comments>http://2dboy.com/2010/01/11/world-of-goo-analyzed/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 22:35:37 +0000</pubDate>
		<dc:creator>Kyle Gabler</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[world of goo]]></category>

		<guid isPermaLink="false">http://2dboy.com/?p=605</guid>
		<description><![CDATA[Jon Erik Ariza over at GameObserver has taken a close look at some of the themes and subtext in World of Goo, chapter by chapter. We Are World of Goo &#8211; the game &#8220;touches on beauty, our past, the cost of progress, and our place in the world&#8221; &#8211; interesting read!]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-606" title="wog_analyzed" src="http://2dboy.com/blog/wp-content/uploads/2010/01/wog_analyzed.jpg" alt="" width="300" height="176" />Jon Erik Ariza over at GameObserver has taken a close look at some of the themes and subtext in World of Goo, chapter by chapter.</p>
<p><a href="http://www.gameobserver.com/features/inside/all-platforms/we-are-world-of-goo-part-1-the-goo-filled-hills-211/"><em>We Are World of Goo</em></a> &#8211; the game<em> &#8220;touches on beauty, our past, the cost of progress, and our place in the world&#8221;</em> &#8211; interesting read!</p>
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		<slash:comments>19</slash:comments>
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