Archive for the ‘demo’ Category

Game-in-7-days: Robot and the Cities that Built Him

Friday, January 11th, 2008


This is a 7-day-prototype I made a while ago (my first using AS3). I didn’t have time to finish it, but thought I’d post it anyway so it doesn’t rot to death in a pile of old hard drives. There are only 2 robots, so don’t play forever looking for the last 4!

lovebot.jpgGame Design: I think this is the only game ever created while listening to Bette Midler’s version of “From a Distance” on loop for a week. It’s also one of my only games involving genocide. What is man? What is machine? What does it mean to be human? Perhaps from a distance we’re not so different from giant kill bots? Can a computer make you cry? Yes, if it has lasers.

To play: Use the mouse. Blast stuff with lasers, collect hearts, buy more stuff for better blastage. But watch out! Humans blast back after a while. click to play

World of Goo Gameplay Trailer #1!

Monday, September 10th, 2007

Here is a video from a little game we’re working on called World of Goo! All the shots (except one, you’ll know it when you see it) are captured from gameplay, and we’re using all original music straight from the game, so this should give a good idea where we’re heading. Hope you like!

videoshotbdr.jpgHigh Res (requires latest quicktime)

videoshotbdr.jpgLess High Res (on dailymotion.com)

[Update: Play the original “Tower of Goo” here. Keep in mind, Tower of Goo (and the unlimited version) are just small prototype “toys” that I made in a just a few days as a part of a larger rapid prototyping project, so they can be a little buggy, and not as totally sweet as World of Goo :) - Kyle]

[Update 2: Better contact info for now]