World of Goo was released on iOS a little over a year ago, and some time in the wee hours of last night, someone was the millionth person to buy World of Goo on the App Store. Whoever you are, we wish you a long, healthy, and prosperous life!
Most of the sales came from the iOS App Store, but a non trivial amount came from the Mac App Store as well. Here’s the breakdown:
- 69% of downloads and 79% of revenue came from the Universal version
- 29% of downloads and 17% of revenue came from the iPhone version
- 2% of downloads and 4% of revenue came from the Mac App Store
On a related note, the Android version, which we released on the Android Market a little over a month ago is also doing really well. On Android we released a free demo (same as on the PC) and a paid version for the same price as the Universal iOS version ($4.99). So far, the free demo has been downloaded about 450,000 times, and we’ve sold about 70,000 copies of the full version.
For comparison, during the same period of time after the iOS launch, we sold about 180,000 copies. This is not a fair comparison for a variety reasons, but it does indicate that the Android Market is no longer the tiny upstart it was a year or two ago. Another thing worth pointing out is that even though most of the time the Android Market top 10 list contains only freemium/F2P games, there is an opportunity for high visibility paid games to do very well on Android.