Humble Indie Bundle – Pay What You Want
Our friends over at Wolfire have set up quite a show… World of Goo, Aquaria, Gish, Lugaru HD, and Penumbra Overture for whatever price you want to pay for them! You get all 5 games, DRM free, for Windows, Mac, and Linux, all while helping two of our favorite do gooders: Child’s Play and the Electronic Frontier Foundation. Check it out, and tell your friends [retweet].














May 5th, 2010 at 5:18 am
I have world of goo and gish… Want the rest… One is a rated-M survival horror game… Oh, well. It’s PayWhatYouWant!
May 5th, 2010 at 6:11 am
I had already bought World Of Goo but this is an offer I can’t refuse! I payed $20 for the pack.
Love to see that although Linux has a market share of 1%, we still take 1/4th of the pie chart :-D
May 5th, 2010 at 6:18 am
Five games at once and pay what you want?? o.O I wish i had a PayPal in my country :(
May 5th, 2010 at 9:24 am
[...] 2d Boy [...]
May 5th, 2010 at 1:04 pm
Pavke, they offer Amazon and Google Checkout too, are they offered for you?
May 5th, 2010 at 1:47 pm
I wish i could order by amazon not using a credit card. :(
May 5th, 2010 at 2:50 pm
@Pavke: Don’t worry! you still can use Amazon or Google checkout ;)
May 5th, 2010 at 3:24 pm
This is a nice offer! I’ve just bought your game :) $20 right to the developers…. sorry charity :/
May 6th, 2010 at 5:43 am
[...] This post was mentioned on Twitter by Dowlut Kevin. Dowlut Kevin said: Humble Indie Bundle – Pay What You Want http://bit.ly/d2JZh0 (World of Goo, Gish, Aquaria, Lugaru, Penumbra) sous Windows, Linux, Mac. [...]
May 6th, 2010 at 8:16 am
@Pathogen David and @Damien
Thanks guys! Amazon does actually work here, witch is a miracle!! :)
May 6th, 2010 at 9:04 am
yay i missed the last opportunity
but this is awesome
am buying the linux versions, i hope there’s a .deb for the other games too :)
thanks
May 6th, 2010 at 12:43 pm
Hi,
Very interesting Games. I just want to know if it’s possible to port everything onto ARM Devices. Soon (TM) I will have a Pandora and these games would be perfect for the new Open Source Console. :)
25$ or 30$ I would pay for this pack if it runs onto the Pandora.
If you never heared of Open Pandora, please take a look: http://www.openpandora.org.
regards
May 6th, 2010 at 2:25 pm
Several more such promotions, and we’ll have quite substantial factual base to claim Linux users as a viable and profitable market. If the users if the OS which supposedly has a market share of a couple percent* bring one fourth of the total revenue and in general pay more than the other OS users, then they are sure worth caring about.
—–
* – This is subject to discussion though: I read an article where the author showed that the share of Linux users is a lot more on thematic websites (whatever the topic in question might be: guitar music, origami or something else; something-about-everything sites are not that popular with them. On the other hand, most widely referred “research” articles are based on data gathered on a number of “general-purpose” websites and thus show a smaller share of Linux.
May 6th, 2010 at 4:57 pm
This is pretty sweet! i’m def getting this even though i already have world of goo.
BTW loved the song ^_^
May 7th, 2010 at 7:12 pm
This DRM-free version doesn’t count achievements to LIVE or Steam, isn’t it?
May 9th, 2010 at 1:28 am
i already bought this game on wii.. absolutely loved it!!decided to buy these games but do we get a cd key with world of goo?? i kinda want to activate it on steam??
May 9th, 2010 at 11:14 am
Now Samorost2 has been added to the Bundle!!
May 9th, 2010 at 11:33 am
Just had to drop by to say that World of Goo is one of the most fantastic games of all time. I’m totally addicted, and I love this game. Thank you, 2D boy, you have a dedicated new Linux using fan. :D
May 11th, 2010 at 2:16 am
Totally amazing bundle. Couldn’t resist although I already own WoG.
May 11th, 2010 at 11:57 am
WE WON! OVER MILLION RAISED! LUGARU GPL’D NOW! OTHERS TO FOLLOW!
May 11th, 2010 at 12:52 pm
Why isn’t WoG on the $1mil opensource release deal like the other 4 games?
May 11th, 2010 at 1:04 pm
Why did you decide not to release the World of Goo source code? I was hoping most of all to get access to this game’s internals, because extending the engine to add new types of goo would be so fun!
May 11th, 2010 at 1:06 pm
Already owned WoG thrice over, but paid $60 anyway! ($20 to each charity, $20 to devs.)
So I know it may be asking a lot, but could the peer-pressure of the other four developers open-sourcing their games in response to the $1mil mark convince you to join in?
(At least a couple of the other devs have kept their art copyrighted, so only the game engine is FOSS, not the art, thereby continuing to guarantee income for the “finished game.”)
May 11th, 2010 at 1:27 pm
The Humble Indie Bundle was a great success! :-) More than USD 1,000,000 donated and now the source code for all games but World of Goo will be released soon… Why don’t you release WoG source code too? ;-)
May 11th, 2010 at 3:31 pm
On behalf of te Sabayon Linux team (We ship Goo demo for some time now on our distro) I bought a package. Keep it up indies!
May 11th, 2010 at 3:31 pm
I don’t have a credit card, which obviously limits my ability to use amazon/paypal/google checkout.
Is there an address I can mail money to instead?
May 11th, 2010 at 8:45 pm
Stop pestering them about the opensourcing, folks. They already gave us a great price for the game, can’t really ask for more!
May 11th, 2010 at 9:17 pm
@OjM
Opening the source code would be good for everyone… If they don’t intend to develop new versions of the game (at least for desktop computers) I see no reason for not releasing it… The WoG community would keep it alive and new levels could be officially supported without any hack or mod requirement (take a look at http://www.goofans.com).
@2D Boy
Please guys consider to release the engine – no need to release the data game… :-)
May 12th, 2010 at 4:35 am
[...] amount of folks paid $5, $10 or even higher because they thought it was worth that. (By the way, they’re doing it again, only this time with a whole bunch of games bundled [...]
May 12th, 2010 at 5:38 am
@Marcod
I surely know that and was the first one to raise the issue. The issue must be with the Nintendo, someone chirped that releasing games to Wii, effectively closes the option to opensource.
May 12th, 2010 at 7:25 am
@OjM
It makes sense… Thank you for your clarification! :-)
May 12th, 2010 at 8:25 am
Word of Goo sourcecode would be great …
May 12th, 2010 at 9:39 am
Wow, that’s a nasty side-effect to dealing with Nintendo, I guess. Maybe that should be the headline here — The Nintendo Trap: why the Wii hates Freedom.
May 12th, 2010 at 9:49 am
@OJM
Really? Releasing a game on the Wii prevents you from open sourcing it? That’s lame. Would it be theoretically possible to open source just the PC code, or is that also legally impossible?
May 12th, 2010 at 9:50 am
Ah, my last comment didn’t really come out right. My issue wasn’t at all about WoG, so I’ll eat those words if you don’t mind.
Also, I’m not really 100% sure about the Nintendo thing, it’s just something some other people said to me and thought that was it. But we really should not even ask for open source release, they have done a lot already, and it was amazing. Might have not gotten that 1Mil$ without 2DBoy after all…
May 12th, 2010 at 12:10 pm
The same thing was said about the iPhone, yet there is open-source software available for the iPhone. I’m guessing it’s that the Wii-specific code likely can’t be released. (I can’t find a single reference to the banning of open sourcing Wii software, either.)
May 12th, 2010 at 2:52 pm
2D Boy, as the owner of the source code copyrights, can do what they want with it. If Nintendo objects (which they will due to the NDA on their development kit), they can still keep the Wii source closed. I wouldn’t bother 2D Boy about this anyway…
May 12th, 2010 at 5:01 pm
CharonPDX: well you can run even Android on iPhone, but that doesn’t mean it adheres to what Apple wants. :p
May 12th, 2010 at 10:15 pm
Well, just bought my FOURTH copy of World of Goo. (I was wrong, I had only purchased it twice before buying the Humble Indie Bundle.)
This time, via The Steam Play Indie Pack for Mac. (Technically, I get it for both Mac+PC, but I bought it because Steam is now on Mac OS X.)
Although, if you divide it up, I STILL haven’t paid “full price” for WoG yet. Every copy was in some kind of discount or bundle. When you divide bundle purchase prices up, I think I’m up to about $16.75 paid toward 2D Boy. (Sorry, most of my Humble Indie Bundle amount went to the two charities).
$5 from Steam last year.
$2.75 from MacHeist 3 ($39 total divided by 14 developers, assuming each gets the same share; and not counting the deduction for charity. This was likely MUCH smaller.)
$5 for the Humble Indie Bundle ($60 total, with $20 divided by the four developers in the Humble Indie Bundle.)
$4 for the Steam Play Indie Pack ($20 total divided by five developers, assuming each gets the same share; if it’s divided based on original purchase price, 2D Boy may have gotten $5.75.)
These don’t include overhead from the stores, of course.
May 13th, 2010 at 11:32 am
The question is whether 2D Boy “polluted” their main codebase with Nintendo’s SDK stuff. I don’t see why they couldn’t opensource the PC release codebase if it was kept separate from Nintendo’s NDA’d-to-hell-and-back SDK.
May 14th, 2010 at 12:15 pm
Purchared it this morning, great deal. Now I’ve got World of Goo on PC and Wii, yay.
I’m wondering about activating World of Goo on Steam too, just adding it to the list doesn’t give us the achievements. Anyone know a way to activate it, or do you have to buy it via Steam to get the achievements?
May 24th, 2010 at 1:15 pm
I guess it wasn’t opensourced because of the online code. Would be to easy to cheat with it.