Archive for February, 2010


Tuesday, February 16th, 2010

I recently had the pleasure of spending a good hour with Colin Northway playing a multiplayer session of Monaco, which is nominated for multiple awards at this year’s Independent Games Festival. Monaco is a co-op stealth game being developed by Andy Schatz of Pocketwatch Games.

For me, this game captures the essence of what is fun about the stealth genre and wraps it in a dynamic visual presentation that feels fresh, and beautifully mesmerizing. Sound design is also superb and creates a remarkably rich ambiance. ¬† Another thing that struck me in Monaco’s design is that it’s very simple, bare bones even, and each element in the game expands it in a new direction, contributing something meaningful to the player experience. Nothing is superfluous or wasteful. Stealing is about to become cool again, get excited,¬†kleptomaniacs!

There’s also an interview with Andy up on if you want to learn more about this game.