Awards, Numbers, and Charity

1. World of Goo won in the Best Downloadable Game category at the Game Developer Choice Awards last night!  It was a marvelous end to an incredible year for us.  World of Goo was up against four fantastic indie games: Braid, Castle Crashers, N+, and Pixeljunk Eden.  My hat off to Jonathan, David, everyone at The Behemoth, Raigan, Mare, and the guys at Slick, and Dylan and Q Games.  You guys are amazing.

2. A bunch of people have asked for the slides I used in my IGS session, so here they are. Some of the slides don’t make a lot of sense without my commentary, so if you’re interested in this stuff I recommend you check out the video recording of this session when it becomes available (I was told it would be made freely available online soon).

3. World of Goo is part of the MacHeist 3 bundle, which is promotion running for another 12 days.  In total, 12 Mac apps for $39 and 25% of your purchase price goes to the charity of your choice (Action Against Hunger, AIDS Research Alliance, Alliance for Climate Protection, Direct Relief International, Humane Society International, The Nature Conservancy, Save the Children, Save Darfur, Prevent Cancer Foundation, World Wildlife Fund).

30 Responses to “Awards, Numbers, and Charity”

  1. glenn UNITED STATES Says:

    Congrats on the amazing game. I downloaded the Wii version on the first day it was available. World of Goo’s inclusion in the MacHeist bundle was the real clincher for me. You can’t have too much Goo!

  2. Elmernite UNITED STATES Says:

    Will you edit the post with a link to the video when it goes live? I would love to watch that!
    -Elmernite

  3. garyyo UNITED STATES Says:

    an iphone version would be cool

  4. pascal GERMANY Says:

    oh, can you post a link to the video, when it becomes available? (or update this post) — coz I’m lazy.

  5. PacoDG UNITED STATES Says:

    Congrats on the award at GDC! Well deserved

  6. David Amador PORTUGAL Says:

    Cool, I really liked reading the pdf

  7. Cameron CANADA Says:

    Do people that purchase it through the bundle get all three versions (PC, Mac and Linux) or just the Mac version?

  8. Maks Verver NETHERLANDS Says:

    Interesting that such a large part of your revenue comes from the Wii, almost to the point where some of the other platforms hardly seem worth developing for! The OS X and Linux ports seem to be good for only around 6.25% and 2.5% of the total revenue respectively, and it’s not as if they didn’t get enough publicity.

  9. blankthemuffin AUSTRALIA Says:

    I don’t know if I read something completely different, but that set of slides shows the linux revenue to be 10% and the mac revenue to be 25%, I’d see that as more than worth while ( then again I primarily use linux so I have a vested interest ).

  10. Ron Carmel UNITED STATES Says:

    @maks: a small percentage of a big pie is still a lot of food :). also, maks, i’ve been trying to reach you, email me!

  11. Wolfire Blog - 5 Indie PR Tips from Wolfire UNITED STATES Says:

    [...] ask and gave us a shout out about how we have been drumming up publicity for Overgrowth (here are Ron’s slides). The guy who yelled “we love you Ron!” from the audience was John, by the [...]

  12. GDC 2009 proceedings | .mischief.mayhem.soap. POLAND Says:

    [...] Boy – Everything You Always Wanted to Know About Going Indie (spotted by Liam), Bookmark [...]

  13. Independent Creator » Blog Archive » What? GDC Happened? UNITED STATES Says:

    [...] of Goo co-creator Ron Carmel talked about going indie.  Slides available in this post, item [...]

  14. FlyByNight UNITED KINGDOM Says:

    Congrats Guys! You truly deserve the award. I just finished the game (I got it in the Macheist bundle) and can honestly say it’s the best game I have played in a heck of a long time. Looking forward to Goo 2 :)

  15. Kyle UNITED STATES Says:

    Cool, congrats on the best downlodable game. Do you guys have any idea about your next game?

  16. Tayron ROMANIA Says:

    when’s the next goo-episode of how goo was made?:D

  17. Cap'n Lee UNITED KINGDOM Says:

    @FlyByNight

    World of Goo 2: Lost in New York?

  18. Hemisphere Games After the Rush – UNITED STATES Says:

    [...] entertaining IGS talks. (If you didn’t attend, check out the slides from Ron Carmel’s talk — essential reading for any developer looking to go independent.) And finally, we spent three [...]

  19. Rawfan GERMANY Says:

    Let us know, when the IGS video is available!

  20. beccy UNITED KINGDOM Says:

    Thank you My Savour From Boredom, you have quenched my long endured thirst for an brilliant game.

  21. Brett Says:

    Congrats on the awards! I’m totally addicted to World of Goo! It’s the coolest and funniest game I’ve ever played. Very Burtonesque. Does anyone else notice after playing it for several hours and then you quit, your screen moves and wiggles? It’s a very, very weird persistence-of-vision kind of thing! I wonder how long it takes to fade away…

  22. Javier SPAIN Says:

    You definitely deserve your success. Your game is awesome, you’re awesome and I’m really thankful for your work. Keep up the good work!

  23. Ryan Henson Creighton CANADA Says:

    Thanks for the slides! Is Kyle going to post HIS presentation, like he promised at GDC, where i batted my doe-eyes at him ever so longingly?

  24. Sam UNITED STATES Says:

    Wow.
    I just bought MacHeist, and tried out your game … I’d heard good things .. but this game is amazing. It gives me that Portal vibe I got from Braid, only I could see it being a much longer addiction since the puzzles aren’t all just one-shot [you can win or win more]. You’re definitely the best part of that bundle [and no, I don't need to use the other programs to know that!].
    Major kudos to you guys, especially for putting out a Linux port [which I plan on buying ... soon. Oh, buying games twice ...].

  25. vonboy UNITED STATES Says:

    you know your game has done well when there’s discussion all over the interwebs of topics like ‘what will be the world of goo of this year’

    congrats guys

  26. Pär SWEDEN Says:

    Until just a few days ago I had never heard of World of Goo or 2D Boy and then I bought the Mac Heist bundle. The game idea is brilliant and I love the graphics! I’ll make sure to check your site for new games in the future. Thanks guys!

  27. GoGooGo GERMANY Says:

    Hello 2D-Boys,

    1. congratulation for the award!
    2. because of our game i bought the macheist-bundle!
    3. big thx for this amazing game – i really love it!

    greetings from germany

  28. Zsxd UNITED STATES Says:

    hey can you post some moon chapter pictures that were supposed to be for europe but then cancled if you have some? im really eager to see them!

  29. Jay UNITED STATES Says:

    Congrats on the award! Deserve it! : ) The PDF was really interesting and opened my eyes to what goes on behind the scenes (along with your postmortem articles) – really the kind of stuff you want to see. Thanks a lot

    Oh, and any word on the video? Would like the slides to make even more sense :D

  30. A Quick Chat with the 2D Boy's | The Reticule UNITED STATES Says:

    [...] Kyle: It’s been about 8 months since we released World of Goo, and our heads are still spinning. Now that we are really old men, we have taken time to reflect that quitting our jobs to make an indie game was not entirely a horrible life decision our parents and friends thought it would be. The little goo balls did change our lives though, and now nothing we ever do will ever be received as well, so nobody should ever buy games from 2D BOY anymore. WiiWare is responsible for about 60% of revenue. Windows/Mac/Linux versions account for 40%, with retail accounting for less than 2% of revenue so far. Ron compiled a bunch of good numbers into his gdc talk if anyone is curious: click! [...]

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