Awards, Numbers, and Charity
1. World of Goo won in the Best Downloadable Game category at the Game Developer Choice Awards last night! It was a marvelous end to an incredible year for us. World of Goo was up against four fantastic indie games: Braid, Castle Crashers, N+, and Pixeljunk Eden. My hat off to Jonathan, David, everyone at The Behemoth, Raigan, Mare, and the guys at Slick, and Dylan and Q Games. You guys are amazing.
2. A bunch of people have asked for the slides I used in my IGS session, so here they are. Some of the slides don’t make a lot of sense without my commentary, so if you’re interested in this stuff I recommend you check out the video recording of this session when it becomes available (I was told it would be made freely available online soon).
3. World of Goo is part of the MacHeist 3 bundle, which is promotion running for another 12 days. In total, 12 Mac apps for $39 and 25% of your purchase price goes to the charity of your choice (Action Against Hunger, AIDS Research Alliance, Alliance for Climate Protection, Direct Relief International, Humane Society International, The Nature Conservancy, Save the Children, Save Darfur, Prevent Cancer Foundation, World Wildlife Fund).
















March 26th, 2009 at 10:28 am
Congrats on the amazing game. I downloaded the Wii version on the first day it was available. World of Goo’s inclusion in the MacHeist bundle was the real clincher for me. You can’t have too much Goo!
March 26th, 2009 at 1:42 pm
Will you edit the post with a link to the video when it goes live? I would love to watch that!
-Elmernite
March 26th, 2009 at 3:27 pm
an iphone version would be cool
March 26th, 2009 at 8:08 pm
oh, can you post a link to the video, when it becomes available? (or update this post) — coz I’m lazy.
March 26th, 2009 at 8:47 pm
Congrats on the award at GDC! Well deserved
March 27th, 2009 at 9:07 am
Cool, I really liked reading the pdf
March 27th, 2009 at 1:09 pm
Do people that purchase it through the bundle get all three versions (PC, Mac and Linux) or just the Mac version?
March 27th, 2009 at 2:41 pm
Interesting that such a large part of your revenue comes from the Wii, almost to the point where some of the other platforms hardly seem worth developing for! The OS X and Linux ports seem to be good for only around 6.25% and 2.5% of the total revenue respectively, and it’s not as if they didn’t get enough publicity.
March 27th, 2009 at 2:58 pm
I don’t know if I read something completely different, but that set of slides shows the linux revenue to be 10% and the mac revenue to be 25%, I’d see that as more than worth while ( then again I primarily use linux so I have a vested interest ).
March 27th, 2009 at 4:17 pm
@maks: a small percentage of a big pie is still a lot of food :). also, maks, i’ve been trying to reach you, email me!
March 28th, 2009 at 1:19 am
[...] ask and gave us a shout out about how we have been drumming up publicity for Overgrowth (here are Ron’s slides). The guy who yelled “we love you Ron!” from the audience was John, by the [...]
March 28th, 2009 at 10:25 am
[...] Boy – Everything You Always Wanted to Know About Going Indie (spotted by Liam), Bookmark [...]
March 28th, 2009 at 12:16 pm
[...] of Goo co-creator Ron Carmel talked about going indie. Slides available in this post, item [...]
March 29th, 2009 at 9:12 am
Congrats Guys! You truly deserve the award. I just finished the game (I got it in the Macheist bundle) and can honestly say it’s the best game I have played in a heck of a long time. Looking forward to Goo 2 :)
March 29th, 2009 at 11:19 am
Cool, congrats on the best downlodable game. Do you guys have any idea about your next game?
March 30th, 2009 at 2:48 am
when’s the next goo-episode of how goo was made?:D
March 30th, 2009 at 3:47 am
@FlyByNight
World of Goo 2: Lost in New York?
March 30th, 2009 at 6:53 pm
[...] entertaining IGS talks. (If you didn’t attend, check out the slides from Ron Carmel’s talk — essential reading for any developer looking to go independent.) And finally, we spent three [...]
April 1st, 2009 at 4:12 pm
Let us know, when the IGS video is available!
April 2nd, 2009 at 4:11 pm
Thank you My Savour From Boredom, you have quenched my long endured thirst for an brilliant game.
April 3rd, 2009 at 10:58 pm
Congrats on the awards! I’m totally addicted to World of Goo! It’s the coolest and funniest game I’ve ever played. Very Burtonesque. Does anyone else notice after playing it for several hours and then you quit, your screen moves and wiggles? It’s a very, very weird persistence-of-vision kind of thing! I wonder how long it takes to fade away…
April 4th, 2009 at 8:31 am
You definitely deserve your success. Your game is awesome, you’re awesome and I’m really thankful for your work. Keep up the good work!
April 6th, 2009 at 12:23 pm
Thanks for the slides! Is Kyle going to post HIS presentation, like he promised at GDC, where i batted my doe-eyes at him ever so longingly?
April 7th, 2009 at 12:49 am
Wow.
I just bought MacHeist, and tried out your game … I’d heard good things .. but this game is amazing. It gives me that Portal vibe I got from Braid, only I could see it being a much longer addiction since the puzzles aren’t all just one-shot [you can win or win more]. You’re definitely the best part of that bundle [and no, I don't need to use the other programs to know that!].
Major kudos to you guys, especially for putting out a Linux port [which I plan on buying ... soon. Oh, buying games twice ...].
April 8th, 2009 at 12:22 am
you know your game has done well when there’s discussion all over the interwebs of topics like ‘what will be the world of goo of this year’
congrats guys
April 8th, 2009 at 6:55 am
Until just a few days ago I had never heard of World of Goo or 2D Boy and then I bought the Mac Heist bundle. The game idea is brilliant and I love the graphics! I’ll make sure to check your site for new games in the future. Thanks guys!
April 8th, 2009 at 10:30 am
Hello 2D-Boys,
1. congratulation for the award!
2. because of our game i bought the macheist-bundle!
3. big thx for this amazing game – i really love it!
greetings from germany
April 8th, 2009 at 4:27 pm
hey can you post some moon chapter pictures that were supposed to be for europe but then cancled if you have some? im really eager to see them!
April 21st, 2009 at 7:58 am
Congrats on the award! Deserve it! : ) The PDF was really interesting and opened my eyes to what goes on behind the scenes (along with your postmortem articles) – really the kind of stuff you want to see. Thanks a lot
Oh, and any word on the video? Would like the slides to make even more sense :D
December 4th, 2009 at 2:45 am
[...] Kyle: It’s been about 8 months since we released World of Goo, and our heads are still spinning. Now that we are really old men, we have taken time to reflect that quitting our jobs to make an indie game was not entirely a horrible life decision our parents and friends thought it would be. The little goo balls did change our lives though, and now nothing we ever do will ever be received as well, so nobody should ever buy games from 2D BOY anymore. WiiWare is responsible for about 60% of revenue. Windows/Mac/Linux versions account for 40%, with retail accounting for less than 2% of revenue so far. Ron compiled a bunch of good numbers into his gdc talk if anyone is curious: click! [...]