the world (of goo) wasn’t built in a day — part 1 of 7
for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days. the early part of a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment. it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like. before all the levels, before all the polish, before the months of bug fixing, there was this:
the date is august 20, 2006. the game is about one week old. basic rendering, collision detection, and physics are in place. no music or animations. it feels like you’re dragging balls inside a jar of honey and the connection logic for the strands is non-intuitive and often results in odd, unstable structures. the player is also able to grab the structure itself and swing it around like the wet towel that it is. and there are intellectual property issues, to boot :)
if you’d like to try it out for yourself, grab and unzip this file and run tog.exe (as you can tell, the game hadn’t been named yet).
more soon.















March 6th, 2009 at 2:38 pm
holy f*ck … lol, that’s gotta go in the profanity pack
March 6th, 2009 at 2:40 pm
Nice!
Looking forward to the other parts! :D
March 6th, 2009 at 2:55 pm
awesome;):)
March 6th, 2009 at 2:57 pm
Really interesting, can’t wait for the rest of the history lessons! ;)
March 6th, 2009 at 2:58 pm
Which Programming language and libraries did you use for that?
March 6th, 2009 at 3:21 pm
After slamming the structure into the ground, all the Goos just glitched out of existence. :D
You have to put structure grabbing back in as a sandbox feature.
March 6th, 2009 at 3:38 pm
Wow, I didn’t remember that Family Guy episode is almost 2 years old by now.
March 6th, 2009 at 3:53 pm
Great Kyle! And yes this works in linux also with wine of course;), just install ‘dotnetfx.exe’ first.
March 6th, 2009 at 4:05 pm
[...] crack our ears with smiling last year. These will apparently be in seven stages, and the first is available to download from their site today. It’s a single room, containing some very primitive goo balls, which begin to show some [...]
March 6th, 2009 at 6:16 pm
Great Ron! And there is tower:)
[IMG]http://i263.photobucket.com/albums/ii149/smokidungeon/20060820rev76-wine-1116.jpg[/IMG]
[...] no sound, music, or animations [...]
hmm, but those 3 squeak sound effects IS working in this ver.?
March 6th, 2009 at 8:05 pm
Wow cool. You can actually pick up the entire structure! Thats really cool to swing all around!
March 6th, 2009 at 10:13 pm
[...] to check it out – Click Here I remember correctly- it isn’t exactly that accurate :/ (also if this was out before hand- maybe I’d had more to say [...]
March 6th, 2009 at 11:11 pm
Fascinating! I almost like it better this way :-)
March 7th, 2009 at 12:14 am
I was wondering when you’d get around to this. Stalker 2004 version is nice, but these WoG ealry are what I really play around with =).
Anyway as for what I think about this version specifically, I built a structure and swung it around really quickly and then it exploded! I don’t really think I need to say anymore, do I?
March 7th, 2009 at 4:09 am
Thank you for didn´t use this graphic style! But it was awesome to see it;)
I´m looking forwrord to the other parts :)
March 7th, 2009 at 5:42 am
[...] se non bastasse, 2D boy ha dato inizio a una sorta di excursus a episodi sullo sviluppo del gioco, attraversando le varie [...]
March 7th, 2009 at 6:05 am
Wow, lot of work done since then…
Ha ha – Peter Griffin :)
March 7th, 2009 at 9:22 am
@someone: this was developed in c++ and it was built on top of the popcap framework (http://developer.popcap.com/forums/pop_downloads.php)
March 7th, 2009 at 12:35 pm
Nice to see some posts here again… If this was April 1st I would have thought that picture was a joke! Amazing how far it came along.
I was hoping you guys might share some Linux sales numbers, that would be cool. Not a lot of games written for it and I’m quite curious how often it’s been downloaded.
March 7th, 2009 at 1:26 pm
what I find particularly funny is grabbing the structure, spin it around and let it swing up…
gravity is like the moon, and it will take ages for it to come back down.
March 7th, 2009 at 2:47 pm
[...] no more, 2D Boy have taken the time to show off what the early stages of development were like. In this first part of their childhood snapshots of the development process you can see what the game was like in [...]
March 7th, 2009 at 3:58 pm
:D
And you can even make them disappear ^^
March 7th, 2009 at 4:01 pm
[...] 2D Boy: I love you, 2D Boy! » Blog Archive » the world (of goo) wasn’t built in a … "for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days. the early part of a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment. it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like." First in a seven part series, in which 2D Boy walk us through the – playable – origins of World of Goo. Game devs: more like this, please. (tags: games development process prototyping worldofgoo evolution 2dboy ) [...]
March 7th, 2009 at 4:11 pm
Awesome, yeah, you should make this a free game for download on the main website, clean it up and add a bit more to it, this is awesome.
quite fun to play for a tiny game!!
March 7th, 2009 at 8:15 pm
AWSOME! i find it really fun to go into the xml files and make it allow EXTREMLY long conections! i also like making it “dance”. why are there pits oneither side. also, when i edit someof the imaged the goobals become square, instead of balls(the eyes still work though. I cant figure out what recourcer.xml does. does it have something to do with the direction of the eyes. i noticed you can also uise the middle and right click.
March 7th, 2009 at 11:40 pm
wow cool,
so the Goo’s are C++ed.
interesting.
so when did you write this lovely storyline?
March 8th, 2009 at 4:09 am
It’s amazing how a game change year by year, also a game like this, credited by only 2 people!
I repeat, amazing (anyway I prefer the real WOG :D)
March 8th, 2009 at 11:49 am
awesome XD
I’m hoping you’ll bring Human Brain Cloud back soon, and afterward..any chance of Attack of the Swarm in HD?
March 8th, 2009 at 7:59 pm
Why hasn’t anyone mentioned the obvious nod to Pee Wee’s Playhouse yet?
March 8th, 2009 at 8:12 pm
Oh… nm.
March 9th, 2009 at 5:32 am
It was before or after Tower of Goo ?
March 9th, 2009 at 12:54 pm
It’s really astounding how much work has gone into this project… thank so you much for making this game and seeing it through all its stages.
Been playing and forwarding the demo all weekend, and am buying it this week.
Oh, and the trailer is so pretty it brings tears to my eyes.
March 9th, 2009 at 5:37 pm
Looks pretty dang neat. So I suppose I’m crazy for asking, but is there even a minor chance that the prototypes will have mac-compatible versions at some point?
March 9th, 2009 at 6:38 pm
[...] Download here [...]
March 9th, 2009 at 6:44 pm
Sweet August 20th is my birthday. Good to know you guys were working hard on one of my favorite games of 08 on my birthday. Its almost like a birthday present. Thanks for the great game.
March 9th, 2009 at 7:37 pm
Awesome!
March 10th, 2009 at 12:52 am
Great game guys! keep it up! :)
March 10th, 2009 at 2:25 am
[...] The world (of goo) wasn’t built in a day — part 1 of 7 Hach, wie fein… [...]
March 10th, 2009 at 6:05 am
[...] you can see what the game looked like at its first stage. You can download this version of the game HERE. Make sure you keep an eye on 2d blog for further [...]
March 10th, 2009 at 1:02 pm
[...] – 2D Boy: I love you, 2D Boy! » Blog Archive » the world (of goo) wasn’t built in a day — part 1… (tags: prototyping evolution development [...]
March 10th, 2009 at 6:58 pm
[...] first one posted allows you to download and play an early [...]
March 14th, 2009 at 7:11 pm
[...] 2D Boy: I love you, 2D Boy! » Blog Archive » the world (of goo) wasn’t built in a day — part 1… [...]
March 15th, 2009 at 6:55 am
Your game is a great great job!
Enjoy it very much and learn much from it.
March 20th, 2009 at 7:58 am
Hey guys, first of all: CONGRATULATIONS!!!! World of Goo is one of those games that i just cant stop playing; at home, at school, at bus.
Other thing, the fact that you publish this versions of the game is a real motivation for us (wannabe game programmers) because I see that I dont need a big team, or lot of money to do something as amazing as World of Goo.
March 28th, 2009 at 11:44 am
[...] und dank der Artikel-Serie “the world (of goo) wasn’t built in a day” kann man sehen, wie sich das Spiel über die Zeit entwickelt hat (inkl. Download der damaligen [...]
April 26th, 2009 at 1:34 pm
Love the early ’90s/Sally Cruikshank styling of the zigzag and texturing on that… Ornament (for want of a word to describe it) on the left, and the outlined swirls to the left of that.
May 1st, 2009 at 6:57 pm
Who the heck is 2D Boy
May 28th, 2009 at 10:01 pm
[...] en ter download beschikbaar heeft gesteld: zie The World of Goo Wasn’t Built In A Day deel 1, 2, 3, 4, 5, 6 en [...]
June 5th, 2009 at 2:10 pm
[...] consola Nintendil o més subtil via torrents de dades. Alternativament, us podeu descarregar una semi-versió per PC, pro ull q és un prototipus prèvi molt primitiu no directament relacionat i sense objectiu [...]
June 9th, 2009 at 11:13 pm
[...] coming to fruition isn’t enough, the developer has also made the original version of the game available to download — for free. 2D Boy warns players that the 2006 version “feels like you’re [...]
July 10th, 2009 at 4:02 pm
[...] nella quale è ben spiegato come il progetto si sia evoluto a partire da Tower of Goo (con tanto di pre-alpha scaricabile). Oggi (oltre al Billboard Contest organizzato dal fansite goofans.com), data la [...]
October 17th, 2009 at 10:52 am
[...] http://2dboy.com/2009/03/06/the-world-of-goo-wasnt-built-in-a-day-part-1-of-7/ a few seconds ago from web [...]
November 14th, 2009 at 12:09 pm
[...] que podíamos formar una estructura para alcanzar dicha meta. Había nacido el por entonces llamado Tower of Goo, del cual podéis probar una demo en su estado primigenio en la página de sus [...]