the world (of goo) wasn’t built in a day — part 1 of 7

for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days.  the early part of  a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment.  it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like.  before all the levels, before all the polish, before the months of bug fixing, there was this:

the date is august 20, 2006. the game is about one week old.  basic rendering, collision detection, and physics are in place.  no music or animations.  it feels like you’re dragging balls inside a jar of honey and the connection logic for the strands is non-intuitive and often results in odd, unstable structures.  the player is also able to grab the structure itself and swing it around like the wet towel that it is.  and there are intellectual property issues, to boot :)

if you’d like to try it out for yourself, grab and unzip this file and run tog.exe (as you can tell, the game hadn’t been named yet).

more soon.

53 Responses to “the world (of goo) wasn’t built in a day — part 1 of 7”

  1. davidc Says:

    holy f*ck … lol, that’s gotta go in the profanity pack

  2. Snago Says:

    Nice!

    Looking forward to the other parts! :D

  3. Tayron Says:

    awesome;):)

  4. soad667 Says:

    Really interesting, can’t wait for the rest of the history lessons! ;)

  5. someone Says:

    Which Programming language and libraries did you use for that?

  6. Toad King Says:

    After slamming the structure into the ground, all the Goos just glitched out of existence. :D

    You have to put structure grabbing back in as a sandbox feature.

  7. lumpi Says:

    Wow, I didn’t remember that Family Guy episode is almost 2 years old by now.

  8. kosmi Says:

    Great Kyle! And yes this works in linux also with wine of course;), just install ‘dotnetfx.exe’ first.

  9. Primordial Ooze: World Of Goo Prototype | Rock, Paper, Shotgun Says:

    […] crack our ears with smiling last year. These will apparently be in seven stages, and the first is available to download from their site today. It’s a single room, containing some very primitive goo balls, which begin to show some […]

  10. kosmi Says:

    Great Ron! And there is tower:)

    [IMG]http://i263.photobucket.com/albums/ii149/smokidungeon/20060820rev76-wine-1116.jpg[/IMG]

    […] no sound, music, or animations […]

    hmm, but those 3 squeak sound effects IS working in this ver.?

  11. TechNick Says:

    Wow cool. You can actually pick up the entire structure! Thats really cool to swing all around!

  12. World of Goo (updated version) – Review « Trent Petronaitis’ Blog Says:

    […] to check it out – Click Here I remember correctly- it isn’t exactly that accurate :/ (also if this was out before hand- maybe I’d had more to say […]

  13. ohygglo Says:

    Fascinating! I almost like it better this way :-)

  14. Luigiv Says:

    I was wondering when you’d get around to this. Stalker 2004 version is nice, but these WoG ealry are what I really play around with =).

    Anyway as for what I think about this version specifically, I built a structure and swung it around really quickly and then it exploded! I don’t really think I need to say anymore, do I?

  15. deny Says:

    Thank you for didn´t use this graphic style! But it was awesome to see it;)
    I´m looking forwrord to the other parts :)

  16. Indie Vault » World of Goo a 5€ nel week end! GOO!!! Says:

    […] se non bastasse, 2D boy ha dato inizio a una sorta di excursus a episodi sullo sviluppo del gioco, attraversando le varie […]

  17. Dill Says:

    Wow, lot of work done since then…
    Ha ha – Peter Griffin :)

  18. Ron Carmel Says:

    @someone: this was developed in c++ and it was built on top of the popcap framework (http://developer.popcap.com/forums/pop_downloads.php)

  19. Derek Says:

    Nice to see some posts here again… If this was April 1st I would have thought that picture was a joke! Amazing how far it came along.

    I was hoping you guys might share some Linux sales numbers, that would be cool. Not a lot of games written for it and I’m quite curious how often it’s been downloaded.

  20. Luis Correia Says:

    what I find particularly funny is grabbing the structure, spin it around and let it swing up…

    gravity is like the moon, and it will take ages for it to come back down.

  21. Evo’s PC Gaming Blog » Blog Archive » Beginnings of World of Goo Says:

    […] no more, 2D Boy have taken the time to show off what the early stages of development were like. In this first part of their childhood snapshots of the development process you can see what the game was like in […]

  22. Kissaki Says:

    :D
    And you can even make them disappear ^^

  23. Infovore » links for March 7th Says:

    […] 2D Boy: I love you, 2D Boy! » Blog Archive » the world (of goo) wasn’t built in a … "for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days. the early part of a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment. it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like." First in a seven part series, in which 2D Boy walk us through the – playable – origins of World of Goo. Game devs: more like this, please. (tags: games development process prototyping worldofgoo evolution 2dboy ) […]

  24. t94xr Says:

    Awesome, yeah, you should make this a free game for download on the main website, clean it up and add a bit more to it, this is awesome.

    quite fun to play for a tiny game!!

  25. madaco Says:

    AWSOME! i find it really fun to go into the xml files and make it allow EXTREMLY long conections! i also like making it “dance”. why are there pits oneither side. also, when i edit someof the imaged the goobals become square, instead of balls(the eyes still work though. I cant figure out what recourcer.xml does. does it have something to do with the direction of the eyes. i noticed you can also uise the middle and right click.

  26. bob Says:

    wow cool,
    so the Goo’s are C++ed.
    interesting.
    so when did you write this lovely storyline?

  27. Gianluca Says:

    It’s amazing how a game change year by year, also a game like this, credited by only 2 people!
    I repeat, amazing (anyway I prefer the real WOG :D)

  28. gildedlink Says:

    awesome XD

    I’m hoping you’ll bring Human Brain Cloud back soon, and afterward..any chance of Attack of the Swarm in HD?

  29. Sam Says:

    Why hasn’t anyone mentioned the obvious nod to Pee Wee’s Playhouse yet?

  30. Sam Says:

    Oh… nm.

  31. giHefca Says:

    It was before or after Tower of Goo ?

  32. Audiogirl Says:

    It’s really astounding how much work has gone into this project… thank so you much for making this game and seeing it through all its stages.
    Been playing and forwarding the demo all weekend, and am buying it this week.
    Oh, and the trailer is so pretty it brings tears to my eyes.

  33. DEFE Says:

    Looks pretty dang neat. So I suppose I’m crazy for asking, but is there even a minor chance that the prototypes will have mac-compatible versions at some point?

  34. GoNintendo » Blog Archive » Try World of Goo…when it was one week old- What are you waiting for? Says:

    […] Download here […]

  35. Garrick Says:

    Sweet August 20th is my birthday. Good to know you guys were working hard on one of my favorite games of 08 on my birthday. Its almost like a birthday present. Thanks for the great game.

  36. scott Says:

    Awesome!

  37. Bernard Gatt Says:

    Great game guys! keep it up! :)

  38. Die Vernunft ist des Herzens größte Feindin » F!XMBR Says:

    […] The world (of goo) wasn’t built in a day — part 1 of 7 Hach, wie fein… […]

  39. pure nintendo » Blog Archive » The History Of World Of Goo Development Says:

    […] you can see what the game looked like at its first stage. You can download this version of the game HERE. Make sure you keep an eye on 2d blog for further […]

  40. Del.icio.us op 10 maart 2009 | Michel Vuijlsteke's weblog Says:

    […] – 2D Boy: I love you, 2D Boy! » Blog Archive » the world (of goo) wasn’t built in a day — part 1… (tags: prototyping evolution development […]

  41. VG247 » Blog Archive » Play an early dev version of World of Goo Says:

    […] first one posted allows you to download and play an early […]

  42. Bruno Campagnolo de Paula weblog » Resumo do dia para 2009-03-14 Says:

    […] 2D Boy: I love you, 2D Boy! » Blog Archive » the world (of goo) wasn’t built in a day — part 1… […]

  43. Peter Says:

    Your game is a great great job!
    Enjoy it very much and learn much from it.

  44. hdgam3r Says:

    Hey guys, first of all: CONGRATULATIONS!!!! World of Goo is one of those games that i just cant stop playing; at home, at school, at bus.

    Other thing, the fact that you publish this versions of the game is a real motivation for us (wannabe game programmers) because I see that I dont need a big team, or lot of money to do something as amazing as World of Goo.

  45. World of Goo: Wo ist mein Klops? | WeizenSpr.eu Says:

    […] und dank der Artikel-Serie “the world (of goo) wasn’t built in a day” kann man sehen, wie sich das Spiel über die Zeit entwickelt hat (inkl. Download der damaligen […]

  46. Jordan S. Says:

    Love the early ’90s/Sally Cruikshank styling of the zigzag and texturing on that… Ornament (for want of a word to describe it) on the left, and the outlined swirls to the left of that.

  47. cupcake Says:

    Who the heck is 2D Boy

  48. Bashers » Blog » Beeld: zo zag World of Goo er ooit uit Says:

    […] en ter download beschikbaar heeft gesteld: zie The World of Goo Wasn’t Built In A Day deel 1, 2, 3, 4, 5, 6 en […]

  49. another Another world « … Says:

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  50. phuljari.com » Blog Archive » 2D Boy examines creating a World of Goo Says:

    […] coming to fruition isn’t enough, the developer has also made the original version of the game available to download — for free. 2D Boy warns players that the 2006 version “feels like you’re […]

  51. Indie Vault » La strategia di Kyle Says:

    […] nella quale è ben spiegato come il progetto si sia evoluto a partire da Tower of Goo (con tanto di pre-alpha scaricabile). Oggi (oltre al Billboard Contest organizzato dal fansite goofans.com), data la […]

  52. Brion Vibber (brionv) 's status on Saturday, 17-Oct-09 18:52:09 UTC - Identi.ca Says:

    […] http://2dboy.com/2009/03/06/the-world-of-goo-wasnt-built-in-a-day-part-1-of-7/ a few seconds ago from web […]

  53. Recordatorio Worldofgoosiano (2D Boy) « Gamboi Advans Says:

    […] que podíamos formar una estructura para alcanzar dicha meta. Había nacido el por entonces llamado Tower of Goo, del cual podéis probar una demo en su estado primigenio en la página de sus […]