World of Goo Dissected
David Rosen of Wolfire Games has made a video analyzing some of the design aspects of World of Goo. He brings up some sneaky little tricks we did that I didn’t think anyone would ever notice. This might be what it’s like posing as a nude model, but less chilly. David’s full article here: World of Goo Design Tour














December 1st, 2008 at 5:43 pm
You sneaky bastards!
December 1st, 2008 at 6:53 pm
Very nice. I especially liked the part showing how varied the environments are. It’s the kind of thing you notice of course, but seeing it shown side by side is cool.
December 1st, 2008 at 7:13 pm
And I think that a lot of the levels are great because of the blurriness.
I think I read somewhere that you were forced into compressing something or the other. I don’t know the vocabulary.
The level with my favorite atmosphere is definitely Upper Shaft. The thinking music is great, but the crackling fire sound adds even more.
The words on the sides, the crashing elevator. I love it!
I haven’t gotten the OCD yet. I’ve tried making a connection long enough so that when I take off a goo ball from the rope, it falls so far down that it stretches far enough to reach the fire, but usually it pulls too hard and the connection snaps. xD But it’s fun to watch.
December 2nd, 2008 at 4:35 am
I love that video. Even though I haven’t played all the levels yet.
December 2nd, 2008 at 6:48 am
just like the old saying & level: “It’s not a bug it’s a feature!” I remember that was chanted all the time in college when we’d do something. :)
Great video.
December 2nd, 2008 at 8:18 am
I LOVE THIS GAME SOOOOOO MUCH IT IS NICE GAME I COMPLEATE IT
December 2nd, 2008 at 11:11 pm
What a game. And this review/dissection really does it a great service. Keep up the good work, that goes double for the developer. This game deserves to be a massive success.
December 2nd, 2008 at 11:49 pm
[...] calidad del juego. Como curiosidad hasta los creadores del juego se han sorprendido del análisis: 2dboy.com/2008/12/01/world-of-goo-dissected/etiquetas: juegos, diseño sin comentariosen: Tecnología, Videojuegos negativos: 0 karma: [...]
December 3rd, 2008 at 4:31 am
I really love this game
December 3rd, 2008 at 10:08 pm
I really like this analysis. It would be great to see more people making videos like this.
Now, if only I could make Foldit, the protein folding game, as good as World of Goo in its user interface and progression. That is my challenge. Let me know if you have any ideas on how to accomplish that!
December 6th, 2008 at 3:05 am
“aah.. Wel I gues that explains it” :).
I’m a programmer and have the normal “programmer art”, my biggest problem is just pick an idea and run with it. Always trying to think big and never really take my time. In this game every level get his attention.. a lot. Lession learned :).
Wold of Goo has such a simple idea, and so well finished.
December 7th, 2008 at 8:24 pm
When can we expect to hear about your next project, 2Dboy?
December 9th, 2008 at 12:37 pm
[...] 2D Boy: I love you, 2D Boy! » Blog Archive » World of Goo Dissected David Rosen of Wolfire Games has made a video analyzing some of the design aspects of World of Goo. He brings up some sneaky little tricks we did that I didn’t think anyone would ever notice. This might be what it’s like posing as a nude model, but less chilly. (tags: 2dboy.com 2008 mes11 dia9 World_of_Goo video game_design) [...]
December 13th, 2008 at 4:21 am
Hi 2D Boys,
You guys are great! I mean - this game, wow… it was fun and I was gooed.. eh.. glued to the screen until I had finished all the levels.
Well I think ultimately it reminded me so much of my experiance with fx LEGO when I was a kid - the endless posibilities and special bricks… the intuitive build up from the very moment you unwrapped the bricks.
I’m amazed by your work guys - keep it up :)
Cheers from a project manager on his way to get into the industries of computer games and toys..
December 24th, 2008 at 12:42 am
Why this web site do not have other languages support?
December 25th, 2008 at 12:05 pm
I just finished playing the demo, and thought that “hmm, that’s a pretty neat game, but I think I’ll hold on to my $20 USD because, well, what else could I possibly expect from this game?” Seeing this video and getting a preview of what’s next, I am about to go buy the game. Maybe the 2d boy could do up a short video to preview what’s in store in, say, just chapter 2?