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	<title>Comments on: 90%</title>
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		<title>By: The effects of piracy &#171; The Expanding Frontier</title>
		<link>http://2dboy.com/2008/11/13/90/comment-page-8/#comment-25905</link>
		<dc:creator>The effects of piracy &#171; The Expanding Frontier</dc:creator>
		<pubDate>Tue, 22 Feb 2011 17:21:08 +0000</pubDate>
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		<description>[...] Maybe they are not exaggerating the amount of piracy. One often cited example of the prevalence of piracy is the successful indie hit World of Goo. The developers reported, on their blog, that piracy was around 90%. The method was quickly pointed out by many as flawed and the developers added in some corrections that reduced the rate of piracy to a still considerable 82%. [...]</description>
		<content:encoded><![CDATA[<p>[...] Maybe they are not exaggerating the amount of piracy. One often cited example of the prevalence of piracy is the successful indie hit World of Goo. The developers reported, on their blog, that piracy was around 90%. The method was quickly pointed out by many as flawed and the developers added in some corrections that reduced the rate of piracy to a still considerable 82%. [...]</p>
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		<title>By: Austin Troth</title>
		<link>http://2dboy.com/2008/11/13/90/comment-page-7/#comment-25217</link>
		<dc:creator>Austin Troth</dc:creator>
		<pubDate>Wed, 26 Jan 2011 17:47:38 +0000</pubDate>
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		<description>Yay I bought 3 copies of this game!</description>
		<content:encoded><![CDATA[<p>Yay I bought 3 copies of this game!</p>
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