goo-d will: editor, translation, visualization
we keep getting blown away by the amount of love and effort people put into goo related stuff:
- zark92 recently started developing a level editor as an open source project on sourceforge.
- maks verver (roommate of master goo builder marius) put up a page where you can upload your saved games and have your tower rendered out for the world to see (don’t forget to check out the top 10 tallest towers)
- also up is a wiki-based world of goo translation project… not sure who created this one, but by the url i imagine maks and marius might have had something to do with it (if i got this wrong, let me know, i want to give the right person credit)
- Update: And if you’re stuck on a level, there’s a wonderfully organized blog with a video walkthrough of every level. Thanks Tom!
- another update: david croft put up a modding page at goofans.com, rock!
to everyone involved with these projects, especially those geniuses who started them, big thanks from both of us. our hearts swell with gratitude and our jaws are on the floor in awe.














November 5th, 2008 at 1:19 am
Ooh. Ooh. Level editor! I predict community map packs with increased craziness!
November 5th, 2008 at 1:23 am
Wow! That’s pretty Goo-d
Its nice to see the other people constructions!
November 5th, 2008 at 2:38 am
World of Goo on Steam (I pre-ordered and then activated) has an update which fixes the level finishing handle position when the config file is changed to higher resolutions. On a 42″ television with native resolution of 1920×1080, with the game actually running at that resolution, is like a dimensional portal to a plane of deliciousness. Like a duck dipped in guacamole.
November 5th, 2008 at 6:41 am
Oh, a level editor eh? That sounds magnificent.
Thanks for linking to the translations as well, I always like helping out with stuff like that. I changed some things about the dutch translation.
November 5th, 2008 at 1:27 pm
I will begin work on a world of goo “Map Portal” for people to share created maps.
It will be at http://www.Dillxn.com/wog
November 5th, 2008 at 2:28 pm
Wait…there’s no level editor in the game? I hadn’t checked yet, but I expected there to be one…
November 5th, 2008 at 3:04 pm
And don’t forget the world of goo ocd video walkthrough - http://worldofgoogame.blogspot.com/
November 5th, 2008 at 7:02 pm
Without help, I found out how to do the Leap Hole trick today. (It was having another go through Tumbler when I found it out, once the trick is learned OCD is nearly as easy on that level as finishing it normally.)
The reward for finishing Leap Hole is nifty!
November 6th, 2008 at 8:02 am
[...] 2D Boy: I love you, 2D Boy! » Blog Archive The World of Goo community is producing level editors and Tower of Goo visualizers! (tags: games) [...]
November 7th, 2008 at 3:23 pm
[...] Goo-d will: editor, translation, visualization - a bunch of cool World of Goo updates, including a World of Goo level editor. [...]
November 7th, 2008 at 3:36 pm
That’ll looks pretty good.
The translations are a huge shame though.
I took a look at the Dutch one.
Pain in eyes. My eyes.
The signs are really nice in English, perfect choice of words and everything. But they are terrible, ugly to look at, disgusting in Dutch. It isn’t easy to do it right, I know, but…
Eewlgh.
The level editor and the tower rendering thing are cool.
November 9th, 2008 at 7:18 am
I’m Dutch, and I prefer to play all my games, watch all my movies, and do everything media-related in English. And watch the movies without subtitles, to improve my English. I think translation takes the essence away which can only be achieved by the original language of the product, but of course translations are great for people with a bad understanding of English.
November 11th, 2008 at 6:11 am
I checked the German translation and… I don’t like it :/
November 12th, 2008 at 10:57 am
[...] Kyle: One thing we’re doing is offering support to build the whole game much more moddable. We’re constantly surprised at the ingenuity of some of the society on our forum. Currently there’s a level editor in progress, and another tool for editing parameters in the game, and a quickly growing open translation project to manufacture the game work in as many languages as possible. (link) [...]
November 12th, 2008 at 2:51 pm
[...] Kyle: One abstract we’re doing is substance hold to attain the full mettlesome such more moddable. We’re constantly astonied at the superiority of whatever of the grouping on our forum. Currently there’s a take application in progress, and added agency for redaction parameters in the game, and a apace ontogeny unstoppered movement send to attain the mettlesome impact in as whatever languages as possible. (link) [...]
November 12th, 2008 at 3:26 pm
[...] Kyle: One thing we’re doing is offering support to make the whole game much more moddable. We’re constantly surprised at the ingenuity of some of the people on our forum. Currently there’s a level editor in progress, and another tool for editing parameters in the game, and a quickly growing open translation project to make the game work in as many languages as possible. (link) [...]
December 2nd, 2008 at 7:20 am
[...] Kyle: One thing we’re doing is offering support to make the whole game much more moddable. We’re constantly surprised at the ingenuity of some of the people on our forum. Currently there’s a level editor in progress, and another tool for editing parameters in the game, and a quickly growing open translation project to make the game work in as many languages as possible. (link) [...]
December 18th, 2008 at 8:55 am
[...] Kyle: One thing we’re doing is offering support to make the whole game much more moddable. We’re constantly surprised at the ingenuity of some of the people on our forum. Currently there’s a level editor in progress, and another tool for editing parameters in the game, and a quickly growing open translation project to make the game work in as many languages as possible. (link) [...]