Archive for September, 2008

Our very first review

Monday, September 29th, 2008

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I was so nervous waiting for this to come out. And now it’s here.  Our very first review of the full version of World of Goo in Rock Paper Shotgun written by Mr. John Walker. Those RPS guys are gentlemen in every way. -kyle

4 Player World of Goo, LIVE FROM TIGJAM!

Sunday, September 28th, 2008

[update: world of goo is no longer live, but tigjam is still in full effect]

[update: tigjam is over :( ]

Nintendo, Submitted for Approval

Tuesday, September 23rd, 2008

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We just submitted World of Goo to Nintendo! Now we just cross our fingers and hope we did everything right…  If it passes on the first try, we should know a WiiWare release date very soon.

Meanwhile, Breaking News: Madonna the Cat plays World of Goo:

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Pretty big news…

Tuesday, September 9th, 2008

cover2.png1. World of Goo has gone gold!  I can hardly believe it, but we just submitted a PC gold master to our North American retail partner.  Keep an eye out for this box around the first week of November.  The WiiWare and online releases will likely happen sooner… stay tuned!

2. OCD criteria have been tightened up quite a bit.  Optimization crazy goo suckers will have a field day with them.

3. The names of all beta testers and forum peepz have been added to a special thanks section in the readme file.  Thanks for all your help and support over the last year!

4. We’re putting the final touches on the WiiWare version and expect to submit it to Nintendo for approval this month.

5. We made a last minute decision to change our sound library.  World of Goo now uses irrKlang, which is a lot less expensive than bass and fmod and has a much nicer API.