Making Art for World of Goo
I’ve been enjoying David Hellman’s “making of” art for Braid, and when designers like Edmund’s show how stuff is made. If anyone’s curious, here’s how I’ve been making scenes for World of Goo, slowed down just a bit. Video below. kyle














May 3rd, 2008 at 4:15 pm
Oh that was soooooooo awesome!!!
Thanks for sharing it ^^
BTW what’s the magic gear?
May 3rd, 2008 at 5:04 pm
Totally awesome! This actually reminds me a lot more of Dan Paladin’s Castle Crashers videos ( http://devblog.thebehemoth.com/?cat=8 ) than David Hellman’s explanations… but anyway, I love all you indie guys who are willing to show us how you work and thanx for showing us the awesomeness that is the art in World of Goo!
Yay! :D
May 4th, 2008 at 10:44 am
Awesome man,
What program did you use to make that? Is it from the previous Macromedia line?
May 4th, 2008 at 1:18 pm
thanks, cool I hadn’t seen that castle crashers vid. I’m using Photoshop.
May 4th, 2008 at 7:14 pm
Anyone who knows Photoshop will probably be able to tell what’s happening each step in the way. It’s like a tutorial in asset production all in one video!
May 4th, 2008 at 7:47 pm
It’s not totally photoshop, I think… Unless it’s using some CS3 stuff I’ve never seen before.
May 5th, 2008 at 1:01 pm
Grand Theft Auto 4 : XBOX and PS3 :: World of Goo : Wii.
May 5th, 2008 at 2:35 pm
it looks awesome!
Photoshop, huh? On the start it looks much more like vector art.
The music is simply awesome!
Great thanks for sharing the work with us, it’s really great to see how pros do that!
May 5th, 2008 at 4:32 pm
That’s a fantastic video, quite neat.
I also just finished playing Kyle’s song on Audiosurf - I didn’t do fantastically (I’m Scorpi12 on there), but it got me thinking - is there going to be a soundtrack release of World of Goo? You know, so I can play it on Audiosurf and those old-fashioned radios.
May 8th, 2008 at 9:55 am
David Hellman:
“Grand Theft Auto 4 : XBOX and PS3 :: World of Goo : Wii.”
Forget not the poor, impoverished PC gamers, for whom this game was intended!
Anyways, nice video, although I can see quite clearly where you slowed it down a bit.
;p
May 9th, 2008 at 5:06 am
Give me the game not some videos, better deliver it soon, i payed for it. Is this Duke Nukem ???
May 9th, 2008 at 12:08 pm
Samo: Chill Dude. A lot of us payed for it and have been patiently waiting for it. Would you rather have a crappy product or a kickin-ass game? I didn’t think so. Keep your yapper shut.
May 12th, 2008 at 6:35 pm
Awesome! Man, it took me an hour or so to put together that level I submitted on the forumns, and you did this in a minute-and-a-half. *sniffles*
May 13th, 2008 at 8:14 pm
I just read this article http://www.forbes.com/2008/05/12/wiiware-videogames-wii-tech-personal-cx_mji_0512wiiware.html where we FINALLY get an idea of a solid-ish release date. I hope nobody’s absolutely exasperated with Wii’s lack of space by then
May 20th, 2008 at 3:32 am
[…] arte para todos! Un video de cómo hicieron una escena de World of Goo, un juego que ya jugado, aunque sólo el primer capítulo, y estamos ansiosos de […]
May 20th, 2008 at 8:30 pm
Very cool. I found about this site from a film magazine. I forgot which one.
May 27th, 2008 at 4:57 am
I’ve heard some rumours suggesting that World of Goo won’t come to Europe via WiiWare, instead it would be sold on DVD.
Is it true?
Taiyou
May 31st, 2008 at 9:15 am
its pure STATE-OF-ART!
AWESOME!!!!
June 2nd, 2008 at 3:48 pm
That’s so sweet, I love this image in particular. Vector in Photoshop o_O, cool. I usually use Illustrator for all my vector arts, but I actually caught the “record-a-sped-up-video” bug a few weeks ago (from Dan doing his thing on the castle crashers blog) and put one to the tune of my Super-Pope hat for the dinos. Mike (our programmer) is due to put out one of him coding. Very informative ;) it will feature a Rick Rollin’ soundtrack.
June 4th, 2008 at 8:40 am
pls to release the game now. kthxbai.
June 7th, 2008 at 11:52 am
I second that request. :x
June 13th, 2008 at 12:48 pm
Independent Games mit guter Grafik und überzeugender Physik…
Freitag der 13. - ein Glückstag, denn DigitaleWelten stellt eine Reihe lohnenswerter Computerspiele vor.
Heute geht es wieder um Independent Games, deren Faszinationskraft zum Teil von überzeugender Physiksimulation ausgeht. Darüberhinaus haben dies…
June 13th, 2008 at 4:07 pm
[…] Rebound is coming along nicely. Having enjoyed 2DBoy’s video showing how they made scenes, I thought I’d make a quick set of screenshots that show how the […]
June 14th, 2008 at 2:22 pm
…I miss gooey updates… :’(