Archive for October, 2007

Call for Musicians for World of Goo Soundtrack!

Monday, October 29th, 2007

I’m looking for musicians to perform on the World of Goo soundtrack. If you play an instrument and have the ability to record yourself, given some sheet music and a demo track, let me know! I know from talking with some of you online and at various events that there is significant musical talent among game industry peepz, so I’m curious to see what kind of remote international indie band we can pull together – or if it will even work at all. Hell, the Postal Service did it.

Fisty Reaches OutInstruments: I’m looking for any instruments, the weirder the better, so let me know, in particular:

  • strings (violin,viola,cell,bass)
  • didgeridoo
  • accordion
  • jaw harp
  • glock,marimba,etc
  • whistle (the kind with your mouth, I can’t do it!)
  • trumpet (actually, any brass, but I have a trumpet solo right now)
  • percussion (you can get creative with this..)
  • anything else, as long as you can play and record, let’s jam

I already have a guitar guy, the multi-talented Shalin Shodhan, but anything else, I want you.

How it might work: Basically, each of the tracks is “inspired by” music from some part of the world or time period(!), all connected loosely by some of the music stuff in the main theme (which you can hear in the track “World of Goo Corporation Cares About You, Our Valued Customer” used in the trailer.) The tracks I’ve put together so far are made with synth instruments, so the way it will work is I’ll send you the synth demo track, a click track, and sheet music, you see if it inspires you to play along, if it does, record and send back. And we’ll all go back and forth like that.  We can’t pay other than getting you in the credits and free copies of the game and soundtrack, but the game is so totally amazing, you WANT your music in it!

To get on it: Send a note and let me know what you play and where I can hear a sample!

Paranoia and Awe in IGF 2008

Friday, October 12th, 2007

Chapter 1 Island ViewOk, almost two weeks after the fact, time to update the blog – “Breaking NEWS!! We entered World of Goo in IGF!!!!1“. There were 173 games submitted, more than any other year, and holy crap are there some good ones. (Not to mention Edmund submitted like ten games, Petri used his magician skills to whip up a surprise, and Data and his army of cortex commanders aren’t messing around this year) It’s scary and encouraging how indie talent and capabilities seem to be accelerating non-linearly. And here I was secretly hoping everyone would forget about IGF this year and World of Goo would be the only game submitted, resulting in a courageous victory-by-default!!

We submitted “Chapter 1: The Goo Filled Hills” of (about) 5 chapters. Each chapter contains 12-15 levels tied together by a sub story arc. Even though it’s just an early demo, I always feel paranoid and self conscious when releasing stuff like this. Because it’s “not done yet”, and “omfg what if they judge it” But whatev, this has all been fun so far, and it forced us to make a bunch of those tiny lingering game decisions that we never would have gotten around to if we didn’t have a deadline. Like “What color is a level title’s font?” became “lively white on black in front of some mysteriously parting bushes”. It’s that last 10%…

It’s nice to be back and making stuff in the indie scene again. And to put a little cherry on top, I totally beat (yeah I said beat) Cave Story and am now working on the Welcome to Hell ending, so watch out Derek Yu! I swear enemies in that game make the same damage sound as the bosses in Zelda: Link’s Awakening for gb… Game’s got a lot of heart.